What Is A Dark Pattern In UXUI

Digital Adoption
Digital Adoption

Dark patterns in UXUI are designed to manipulate and trick users into bad decision making. Examples include copywriting designed to confuse users and manipulate emotions. Another common example is roach motels where users are actively impeded in cancelling their subscriptions. In contrast, persuasive design can help businesses convey their messaging without malicious intent to help users make a decision.

Written by

COO, Usertip

A dark pattern is a term that gets tossed around in the field of UXUI. Designers use this term to describe elements that trick users into doing something they do not want to do. Examples include opting into a emailing list or sharing their personal information. Other times you will hear this term  used to describe persuasive design techniques like scarcity.

So what exactly is a dark pattern really?

The term “dark pattern”: was coined in 2010 and defined as a user interface that has been carefully crafted to trick users into doing things they did not intend to do. For example, buying insurance with their purchase or signing up for recurring bills. The key to dark patterns is that they have been intentionally crafted to trick users. They are an intentional implementation optimised for confusing and exploiting users.

1. Confusing Copywriting

For example, consider signing up for a newsletter from a new source and then encountering a checkbox that reads, Don't not sell my information. This language which uses a double negative is intentionally confusing. The page hopes users will make a mistake and opt into selling their personal information, and that benefits the company. Privacy policies in particular are prone to fall afoul of this. Typical telltales are overwhelming vocabulary, jargon, and an ambiguous tone.

2. Manipulinks.

For another example, let's think of manipulinks. Manipulinks make users feel bad about themselves in order to convince them to accept an offer or sign up for something. Dark patterns tend to negatively affect users in favor of short-term business gains.

Emotional copywriting can influence and distort user emotions.

Getting users to sell their data or accept an offer might sound nice right now, but the flipside is that it can lead to undermining user trust and faith in your company. Bullying people buying in will not lead to engagement.

3. Roach Motels

It is easy and straightforward to signup, but almost impossible to cancel. Roach motels are most common in subscription-type businesses. Some tell tale signs of a roach motel are long user journeys and many screens to cancel. This may also lead to directions to print out physical forms or engage with a customer service personnel to cancel.

If a user is seeking to leave. Intentionally undermining that effort generates even more bad will towards your business. It also fundamentally misunderstands their needs. Rather than intentionally making it difficult a slightly longer process that seeks to understand needs and obtain feedback before facilitating user choice would serve the company better.

Dark patterns vs Persuasive Design Techniques

In contrast to dark patterns, persuasive design techniques may apply similar visual effects but are designed to convince and persuade. This may range from visually highlighting certain items or providing copywriting aimed at influencing a user decision. The key is that these are not intended to trick the user.

Amazon lists remaining stock to persuade users in making a buy decision.

For example, let's consider the scarcity principle which is a social psychology phenomenon that causes people to assign high value to things they perceive as being less available. We can apply this concept in our designs to influence users to make a decision now rather than later. This is not inherently a dark pattern. Howevere, lying about availability to exploit users into making a purchase is a dark pattern.

Conclusion

Designers rely on their knowledge of human psychology and user behaviors to make design decisions. However, there is a thin fine line between malicious and persuasive design. When we are evaluating other interfaces, it can be easy to assume there was malice or a negative intention behind a design but it may not always be the case. Just because an interface has poor design or encourages a specific behavior, does not make it a dark pattern but as designers and as users of systems we should be aware of dark patterns and be prepared to call them out where appropriate.

If you are interested in deploying persuasive UXUI elements via in-application walkthroughs pleasecheck us out at Usertip or follow us on Linkedin for more tips to drive user adoption. Usertip is the first Southeast Asia digital adoption platform designed to help scale your onboarding, training and support for digital solutions. Operating from Singapore, Indonesia and Australia our no-code platform delivers in-application walkthroughs directly on your digital solutions. Seamless user experience and on-demand learning are all delivered to your user’s fingertips within seconds. Click here to find out more.

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